Sunday, September 27, 2009

"Porting" iPhone Apps to XNA

I had been reading several articles posted on Gizmodo and the like about a certain iPhone game having been ported to the Zune HD (via XNA) in a mere 12 hours. Naturally, this had gotten me excited about the possible existence of a converter or abstraction layer between Apple's libraries and XNA.

Unfortunately, other articles with more detail explain that the game wasn't actually written for the iPhone. It's actually a C#.NET application, running on the iPhone with MonoTouch. This is explained in the post (from the original game dev, no less), but it's still disheartening to see popular blogs continually missing important, technical details and instead garnering page views with catchy headlines.

No comments: