Tuesday, September 25, 2007

DiGRA 2007: Tuesday Game Design

DiGRA 2007 is off to a great start right now, with paper and poster presentations, as well as symposia and panels. I've been attending the game design track for the most part, and it's fun to hear all the different theories. There are some good, relevant topics that my old Core III students would really enjoy, like generally defining the avatar, or the Magic Circle.

The most interesting topic so far was the "Playing Music" paper, which was a survey of the many music-centric games in our industry. He makes a distinction between games that quantize player action (like Rez) and games that make the player perform in rhythm (like Amplitude). What's most interesting about that is how my current project at ETC straddles that distinction quite easily.

Pictures of Japan forthcoming...

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